Karma's Hold (Solo Project)
​What I did:
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I worked on the assets and animations.
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I worked on the UI such as the hearts and the button prompts
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Developed visual effects such as fog.
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I designed and implemented the level layouts that the player goes through.
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Programming for the player's and enemies' health systems.
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Combat programming.
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I programmed the cutscenes that play where the camera points to the locked off area.
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I also programmed the cutscenes near the end where the player fights the boss, defeats the boss, and returns home.
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Skills I developed:
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Visual research to help solidify my designs and overall aesthetic
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Effective prioritisation with certain assets in relation to weekly milestones along with the overall development timeline.
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Risk assessment with developing and animating certain assets in order to keep within the scope of development.
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Programming software used : Clickteam Fusion​
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Art software used: Clip Studio Paint
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​Link to assets here
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Screen shots





