Karma's Hold (Solo Project)
Danganronpa: Adamantine (Fangame) (Solo Project)
​What I did:
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Programming for major and minor features using C#; such as the dialogue system, main menu, and 'class trial' mechanics.
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Extra features programmed for the dialogue system such as font size changes and shaking text.
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Created the character designs and sprites.
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Programmed the UI functionality and animation.
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Created the aesthetic of the UI of the game to create a sci-fi / hi-tech environment
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Developed some 2D assets for the walls in the first and second clip using Clip Studio Paint similarly to the first Danganronpa game.
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Skills I developed:
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Visual research to help solidify my designs and overall aesthetic
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Effective prioritisation with certain assets in relation to weekly milestones along with the overall development timeline.
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Risk assessment with developing and animating certain assets in order to keep within the scope of development.
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Programming software used : Unity, C#
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Art software used: Clip Studio Paint
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Other software used: Ink (plugin for dialogue)
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