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      Karma's Hold (Solo Project)

Danganronpa: Adamantine (Fangame) (Solo Project)

​What I did:

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  • Programming for major and minor features using C#; such as the dialogue system, main menu, and 'class trial' mechanics.

  • Extra features programmed for the dialogue system such as font size changes and shaking text.

  • Created the character designs and sprites.

  • Programmed the UI functionality and animation.

  • Created the aesthetic of the UI of the game to create a sci-fi / hi-tech environment

  • Developed some 2D assets for the walls in the first and second clip using Clip Studio Paint similarly to the first Danganronpa game.

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Skills I developed:

  • Visual research to help solidify my designs and overall aesthetic

  • Effective prioritisation with certain assets in relation to weekly milestones along with the overall development timeline.

  • Risk assessment with developing and animating certain assets in order to keep within the scope of development.

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  • Programming software used : Unity, C#

  • Art software used: Clip Studio Paint

  • Other software used: Ink (plugin for dialogue)

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